StoryPath, a critique request - by MoonHunter on 06:03 11 Jun 2004
StoryPath is a roleplaying system that I have developed for use on both Forum games and table top play. It is not a "powerful" or rules orriented system, it is one focusing on description and ease of play.
I have used more basic sets of these rules a couple of times now to great success (X-Com rpg, Super Hero, and Star Trek (as tabletop). I want to run a Kerren and another SuperHero game in the system, corrected for the excesses the system allows AND clearer in its presentation. That is what I have worked on here.
Normally, one should not post a link in here just to draw you to something. I could repost the information here (and will if moderators prefer) but I thought a link would be more efficient.
http://www.strolen.com/forums/viewtopic.php?t=1480
Thank you for your time and effort,
StoryPath is a roleplaying system that I have developed for use on both Forum games and table top play. It is not a "powerful" or rules orriented system, it is one focusing on description and ease of play.
I have used more basic sets of these rules a couple of times now to great success (X-Com rpg, Super Hero, and Star Trek (as tabletop). I want to run a Kerren and another SuperHero game in the system, corrected for the excesses the system allows AND clearer in its presentation. That is what I have worked on here.
Normally, one should not post a link in here just to draw you to something. I could repost the information here (and will if moderators prefer) but I thought a link would be more efficient.
http://www.strolen.com/forums/viewtopic.php?t=1480
Thank you for your time and effort,
StoryPath, a critique request - by Brad on 15:08 12 Jun 2004
I skimmed through it Moonhunter. Give me a few more days to really read it and think about it and then I'll write some comments.
I skimmed through it Moonhunter. Give me a few more days to really read it and think about it and then I'll write some comments.
StoryPath, a critique request - by MoonHunter on 01:43 13 Jun 2004
Thank you Brad.
(And a quick shout to anyone else who is looking at this.)
Thank you Brad.
(And a quick shout to anyone else who is looking at this.)
StoryPath, a critique request - by Brad on 14:54 17 Jun 2004
3.5 - is this a list of fatigue points or what? If fatigue I would say that the full plate armor from the High Middle ages was less fatiguing than the chain mail of ~1150 AD. But I'm not sure if this is what you intend.
Like: It's fast, but still more fleshed out then, let's say, Risus. If you know the rules as a GM you could get people playing very quickly once they have a character.
Hate: Hate is too strong. Like most story telling games some players might get hung up on Chapters and having to think up a personal history. I think a good GM can help them through it but it might slow character creation.
Not make Sense: See my question above with section 3.5
Usage: I could see it used on forums boards, pbem and any online venue. If I was playing with my old freinds I thinkk we would still use AD&D 1 Ed. (or Gods and Monsters) but if I wanted to introduce some novices to RPG in an afternoon this would be excellent.
I like the idea of plugins.
I would try hard to NOT make it any longer.
It's very well written and well thought out.
3.5 - is this a list of fatigue points or what? If fatigue I would say that the full plate armor from the High Middle ages was less fatiguing than the chain mail of ~1150 AD. But I'm not sure if this is what you intend.
| Quote |
| What do you like about it? What do you hate about it? What did not make sense? What would you use it for? |
Like: It's fast, but still more fleshed out then, let's say, Risus. If you know the rules as a GM you could get people playing very quickly once they have a character.
Hate: Hate is too strong. Like most story telling games some players might get hung up on Chapters and having to think up a personal history. I think a good GM can help them through it but it might slow character creation.
Not make Sense: See my question above with section 3.5
Usage: I could see it used on forums boards, pbem and any online venue. If I was playing with my old freinds I thinkk we would still use AD&D 1 Ed. (or Gods and Monsters) but if I wanted to introduce some novices to RPG in an afternoon this would be excellent.
I like the idea of plugins.
I would try hard to NOT make it any longer.
It's very well written and well thought out.
