PvP Rant - by Arislyn on 09:00 07 Mar 2005
I know this is probably something that I should rant about on the WoW forums, but the majority of people on the General Boards do little but flame. Constructive comments are as rare as hen’s teeth, there. On my Realm Forum, this topic been rehashed to death, so I don’t want to dredge it up again. However, I need to get this off of my chest…so here goes. (By the way, I play on a Normal server, which means PvP is consensual among players. NPCs are always PvP enabled.)
Why, oh why, do high level people feel the need to raid low level (newbie) towns of the opposite faction? I just don’t understand. Where is the challenge in riding into a town where the NPCs and PCs are 20 levels below you and going PvP? Certainly, the NPCs are no challenge whatsoever and the PCs aren’t going to be stupid enough to declare themselves PvP to go up against someone who can kill them in one hit. Honestly, going in and killing the quest givers and vendors is nothing more than a way to cause grief to the low level players who are doing nothing more than trying to advance their characters.
The argument I always here from the people who do this is, “I’m trying to attract some higher level players to PvP with.” (Whenever a town is hit, if you have the World Defense channel turned on, a notice pops up.) That still makes no sense to me. If you want to fight players who are equal level to you, then go to an area where there are players of your level.
This is what this argument reminds me of:
So, a group of powerful people in some neighborhood decide that they want to have a fight. Rather than going up to a house where they know there are people who could possibly beat them and knocking on the front door, they go into the backyard where the five year-old is playing. They grab the child and start smacking him around so that he cries and calls out for help, hoping that one of the adults will show up to make the bullies stop.
Now, if it were hard to reach areas where people of your level gathered, it would be one thing. However, it isn’t. There are plenty of contested areas where Alliance and Horde mingle pretty freely and everyone in those areas are of approximately equal level, as determined by the levels of the monsters and quests in that area.
The other argument that people make is, “Yeah, but we only kill the newbies if they declare. We’re only killing NPCs and they respawn.” Okay, yes, the NPCs do respawn….if you don’t stand over them and keep killing them every time they repop. Also, it’s a pain in the butt to be trying to do a quest and come back to find that the person you need to turn it in to is dead. This means standing around and waiting for a respawn or logging out entirely and giving the PvPers a chance to get bored and leave.
Feh. Every time I’ve gone to defend a newbie town, when the numbers became even, the opposition ran away. Every. Single. Time. As long as they know they can win, they’ll fight but if the playing field is evened out, they turn tail. I think the people who attack newbie towns aren’t really looking for a challenge. They just want to slaughter people far below their level because they think it’s fun. And this is why I have no respect for anyone, Horde or Alliance, who causes the newbies grief. This is also why all rules of engagement go out the window when I’m defending a newbie town. (Normally, if I kill someone, I’ll give them a chance to decide whether they want to continue fighting or go away….no corpse camping, let them get back to full health before re-engaging, etc.) However, for people who attack newbie villages, there are no rules of engagement. I will corpse camp them. I will kill them as they resurrect. I will chase them all across the newbie lands and kill them repeatedly until they log out or leave the area. My goal is to make attacking the newbie villages as little fun for the attackers as it is for the newbies.
I know this is probably something that I should rant about on the WoW forums, but the majority of people on the General Boards do little but flame. Constructive comments are as rare as hen’s teeth, there. On my Realm Forum, this topic been rehashed to death, so I don’t want to dredge it up again. However, I need to get this off of my chest…so here goes. (By the way, I play on a Normal server, which means PvP is consensual among players. NPCs are always PvP enabled.)
Why, oh why, do high level people feel the need to raid low level (newbie) towns of the opposite faction? I just don’t understand. Where is the challenge in riding into a town where the NPCs and PCs are 20 levels below you and going PvP? Certainly, the NPCs are no challenge whatsoever and the PCs aren’t going to be stupid enough to declare themselves PvP to go up against someone who can kill them in one hit. Honestly, going in and killing the quest givers and vendors is nothing more than a way to cause grief to the low level players who are doing nothing more than trying to advance their characters.
The argument I always here from the people who do this is, “I’m trying to attract some higher level players to PvP with.” (Whenever a town is hit, if you have the World Defense channel turned on, a notice pops up.) That still makes no sense to me. If you want to fight players who are equal level to you, then go to an area where there are players of your level.
This is what this argument reminds me of:
So, a group of powerful people in some neighborhood decide that they want to have a fight. Rather than going up to a house where they know there are people who could possibly beat them and knocking on the front door, they go into the backyard where the five year-old is playing. They grab the child and start smacking him around so that he cries and calls out for help, hoping that one of the adults will show up to make the bullies stop.
Now, if it were hard to reach areas where people of your level gathered, it would be one thing. However, it isn’t. There are plenty of contested areas where Alliance and Horde mingle pretty freely and everyone in those areas are of approximately equal level, as determined by the levels of the monsters and quests in that area.
The other argument that people make is, “Yeah, but we only kill the newbies if they declare. We’re only killing NPCs and they respawn.” Okay, yes, the NPCs do respawn….if you don’t stand over them and keep killing them every time they repop. Also, it’s a pain in the butt to be trying to do a quest and come back to find that the person you need to turn it in to is dead. This means standing around and waiting for a respawn or logging out entirely and giving the PvPers a chance to get bored and leave.
Feh. Every time I’ve gone to defend a newbie town, when the numbers became even, the opposition ran away. Every. Single. Time. As long as they know they can win, they’ll fight but if the playing field is evened out, they turn tail. I think the people who attack newbie towns aren’t really looking for a challenge. They just want to slaughter people far below their level because they think it’s fun. And this is why I have no respect for anyone, Horde or Alliance, who causes the newbies grief. This is also why all rules of engagement go out the window when I’m defending a newbie town. (Normally, if I kill someone, I’ll give them a chance to decide whether they want to continue fighting or go away….no corpse camping, let them get back to full health before re-engaging, etc.) However, for people who attack newbie villages, there are no rules of engagement. I will corpse camp them. I will kill them as they resurrect. I will chase them all across the newbie lands and kill them repeatedly until they log out or leave the area. My goal is to make attacking the newbie villages as little fun for the attackers as it is for the newbies.
PvP Rant - by Brad on 15:04 07 Mar 2005
PvP is Player vs. Player?
PvP is Player vs. Player?
PvP Rant - by Arislyn on 15:11 07 Mar 2005
Heh. Yeah, sorry. I didn't think to define that.
Like I said, PvP is consensual on my server. The only ways to flag yourself for PvP play are:
1. type /pvp. It's on a timer that will run out 5 minutes after you stop attacking someone of the opposite faction.
2. Attack an NPC of opposite faction.
3. Attack someone else who is already declared. (If you don't attack them and don't declare yourself, then they can't attack you even if they are PvP enabled.)
4. Aid a person who is already PvP through casting buff spells and heals.
Basically, if you just stay out of the fight, you can't be attacked by the opposite faction. However, they can still make life hard for you by destroying the NPCs who give/receive quests and by killing vendors.
My main beef is with people who are...say...level 50 coming into an area where the NPCs and players are level 10. The level 50 players ride in and wipe out the town's NPCs knowing that the 10th level players really can't do anything about it.
Heh. Yeah, sorry. I didn't think to define that.

Like I said, PvP is consensual on my server. The only ways to flag yourself for PvP play are:
1. type /pvp. It's on a timer that will run out 5 minutes after you stop attacking someone of the opposite faction.
2. Attack an NPC of opposite faction.
3. Attack someone else who is already declared. (If you don't attack them and don't declare yourself, then they can't attack you even if they are PvP enabled.)
4. Aid a person who is already PvP through casting buff spells and heals.
Basically, if you just stay out of the fight, you can't be attacked by the opposite faction. However, they can still make life hard for you by destroying the NPCs who give/receive quests and by killing vendors.
My main beef is with people who are...say...level 50 coming into an area where the NPCs and players are level 10. The level 50 players ride in and wipe out the town's NPCs knowing that the 10th level players really can't do anything about it.