Archive of Unified Scifi Forums June 2002 - April 2005

Current forums visit Unified Scifi Forums

Morrowind

Dai! Need tips.....!


[Archive Index] [Electronic Games page 1] [Electronic Games page 2]
Morrowind - by Arislyn on 08:07 15 Aug 2003
We finally bought Morrowind and I've been playing it for about a week. While it's fun and I am enjoying it, I'm starting to get a little impatient with the leveling system. In the week that I've been playing (probably an average of about 14 hours so far) I have yet to reach 2nd level.

Gah!

Anybody have any hints and tips to help me move my character forward a bit? I've gotten my first real assignment from the Blades, which of course means doing a favor for the Fighter's Guild and checking out the Dweomer ruins, but I can't even make it across the bridge without getting my butt handed to me.
Morrowind - by EvilLuke on 21:21 16 Aug 2003
What class? Barring that, what are some of your main skills? What is the goal of your character?

Thiefy? Fightery? Magey?

My first character was a monk. I wandered around hitting things to gain levels. You can actually pick up a chunk of skill raises just running and jumping to boost your athletics skill, which in addition to practicing what your class is good at helps quicken levelling time.

EvilLuke
Morrowind - by Arislyn on 21:33 16 Aug 2003
A witch hunter. *grins* I did the nifty, little question dealie at the beginning of the game and let it decide what I was going to play.

Actually, now that I bought the spell "Bound Mace", I'm jumping up in levels pretty quickly since it's raising both my conjuration and blunt weapon skills at the same time.

I think my problem was that I didn't realize that /only/ your major and minor skills affected leveling, so I was very confused when my Athletics was skyrockets from running everywhere and yet I wasn't going up levels. *chuckles* Yeah, I know that I should read the instruction manual thoroughly, but I've never been good about that. I just sort of jump into games with both feet, get the stuffing beat out of me for awhile and then have an epiphany.
Morrowind - by EvilLuke on 23:29 16 Aug 2003
Cool, glad you found something that works. You might also want to look into a str buff spell from a different school of magic. That'll give you some workout on a different skill which will help.

Also, a lot of people recommend designing really cheap one point spells of each school that have no real effect. Cast them repeatedly and your skills will go up. If you can get a spell that's only one point, then you can just stand in place and cast for a few minutes until you run out of MP. Then sleep.

Repeat.

I never did it, but like I said I was a monk. I ended up maxing out my unarmed attack and using weapons just for level gain purposes. Though now that I'm in the first add on (haven't got the second yet, though I've had the first since the week it came out) the artifact level weapons are much more powerful than even a level 40 something monks fists.

EvilLuke
Morrowind - by Arislyn on 23:48 16 Aug 2003
Oh! Good idea about the 1 pt spell. I need to do that for alteration so I can get past these dang locked doors. Thanks!
Morrowind - by EvilLuke on 00:14 17 Aug 2003
By the way, so no-one thinks I'm a wuss because I couldn't last to the end of the major story arc without using weapons let me explain unarmed combat in Morrowind.

Each character has three different point based stats that go up and down. First hit points. Second magic points.

And lastly Fatigue. Each action costs fatigue, the more fatigued you are the less likely hits are to land correctly, the less likely you will succeed at a certain skill check, in general your character gets worse. Fatigue heals back quickly and just a half minute standing still usually gives you half or more of it back.

Unarmed attacks in Morrowind don't actually do damage. They do fatigue. Only after you COMPLETELY empty your opponent's fatigue do they fall down. At that point they are merely unconscious. And not for long.

While unconscious you can continue your unarmed attacks to finally hurt the HP of the enemy. Congrats. Then they stand back up and you have to beat them back down. Do more real damage. Then repeat.

Trust me with this one fact. You do NOT want to be hitting some of the higher level enemies and not doing damage. Because they are going to be doing MASSIVE damage to you.

Even a monk will start using the hammer at that point :)

EvilLuke
Morrowind - by Arislyn on 00:24 17 Aug 2003
Huh. I didn't know that. Good to know in case I do decide to take in a monk at some point.
Morrowind - by EvilLuke on 01:59 17 Aug 2003
The class was fun. You can really pump the unarmed attack skill up since you have to attack any given enemy about 4 times as much to kill it than if you used a sword or something, and it adds up.

But until you've faced an enraged Orc carrying an artifact Dai-Katana wearing full plate with only your fists you haven't really lived!

No, seriously, he killed me like 5 times, with all my buff spells active.

If you ever come across a suicidal orc in the mountains, RUN. He bemoans his fate you see, because he's too good a fighter to die, and his sword is keeping him alive. You can offer to end his pain.

At which point he unleashes holy #### on you. He wants to die in battle, see? Not just get killed, but get killed honorably.

You do get the sword. And there is something nice to say about a Daedric weapon that does around 50 damage minimum, but it's a bit of a pain to get. :)

EvilLuke
Morrowind - by Arislyn on 07:43 18 Aug 2003
Yikes! Glad you warned me about that. *laughs* My little witch hunter would squish like a rotten grape going up against this guy.

Have you tried any of the other classes? Any one of them particularly fun to play?
Morrowind - by EvilLuke on 15:11 18 Aug 2003
I played several different classes in Daggerfall (the second of the Elder Scrolls series of which Morrowind is the third, if you don't count the partial birth abortion that is BattleSpire. PS: No one does count it. It was a wierd attempt at an action game in the TES world. Also there was Redguard, which was a more standard RPG {main character was only vaguely customizable and the plot was necessary})

But in Morrowind I've only tried a couple. My successful Monk I've spoken of, but I also played a few levels as a thief and a battlemage.

Mages are a bit annoying to start out with because you have to immediately jump into spell buying and creation. With my Monk I didn't have to deal with that except for a healing spell until I was in the upper teens of levels. Even then, I only bought a couple spells.

Only when I started carrying around 50,000 gold did I go hogwild and buy every spell restoration spell I might need that was available. Heck, I don't even cast most of them, I just wanted something for back up. Add that to the roughly 200 scrolls I carry around and I'm very glad my STR has improved rather regularly as the game has progressed.

As a witch hunter you fall into two classic classes. Fighter and mage. You have already found a good way to work both classes (the bound mace) and you should follow that logic to help more. Bound Armor is very good as well as bound boots. One boosts defense the other ramps up your speed.

Speaking of speed, there is a magic item (a very expensive one) that you can get from a woman who needs to be guided (she follows you) somewhere. I can't remember where she is, but I'm pretty sure it's just north of the biggest city. Can't remember where she wants to go either.

Once you get her to her destination, she gives you a pair of boots. The are worth a tremendous amount of money, while at the same time being totally worthless.

The DOUBLE your speed. A fact that is no minor thing. Artifact level easy in this game. But they also give you Blind 100 while you where them. It makes you 100% blind. Totally black screen.

There actually ends up being an item that allows you to ignore blindness later, so if you get them, don't sell them like I did.

EvilLuke
Morrowind - by Arislyn on 17:35 20 Aug 2003
Yeah, what I've been focusing on is Conjuration, as far as magic is concerned. So, my strategy has been to summon in a minion, summon a bound bow and then hang back and shoot enemies until my minion dies. I then switch over to bound mace.

I've also found Alchemy to be very important for me. I LOVE that skill. Just pick up random crap on the road and make yourself handy potions. So, I've almost always got a buff potion on hand for those tough fights...though I still didn't take on the orc in the mountains. (Who I found last night. :) )
Morrowind - by EvilLuke on 00:01 21 Aug 2003
Cool. I never played with magic long enough to build up any decent summon ability, so I've never used many minions. A couple items have given me occasionally. I have an Artifact Mace that summons a Daedra Lord and a Gremlin to fight for me (at the same time) but that's about it.

Also, I used the bow occasionally when I was lower level, but never having minions to hold enemies up I always had to switch away to a melee weapon. You can't snipe, so that dampened those plans. So I eventually gave it up.

As for the Orc, face him when you're in your mid-20s of levels. That was about when I did.

Actually, considering the times I lost. Maybe face him in the late 20s.

EvilLuke
Morrowind - by Arislyn on 11:53 21 Aug 2003
I know. It is a pain in the butt that you can't snipe. I've gotten a few really great opportunities for easy shots when I spotted an enemy standing on a ridge, outlined against the sky but that doesn't last long.

Have you tried a thief? I'm thinking about that being my next class because it seems like almost all the missions I'm getting involve stealing things. (I think I've got at least 3 or 4 theft missions waiting for me to complete). Unfortunately witch hunter = not sneaky.

Morrowind - by EvilLuke on 15:48 21 Aug 2003
Actually the reason I went with Monk was because it's essentially a fighter+thief+unarmed combatant.

It has sneak, lockpick, and some other thief type skills as secondary skills.

I managed to get my sneak up pretty high, at the cost of some dungeons seeming to take FOREVER though, as you don't move very fast while sneaking.

It helps your critical strike skills a lot though, and let me tell you not much stands up to a critical from the Artifact Hammer that you get at the end of the story.

EvilLuke
Morrowind - by Arislyn on 17:53 23 Aug 2003
Yeah, I think I'm going to have to sacrifice some time to up my Sneak. Man, these folks in the Mage's Guild are cut-throat! I joined the guild thinking, "Yeah...I'm a spellslinger. This makes sense. They'll probably want me to run errands, reasearch things, go get hard to retrieve reagents...that sort of thing."

No, no. I've turned out to be the guild thief/enforcer. My latest duty is, and I quote, (except for the name, which I don't remember) "Bob is a visting mage who would like an escort from here to Pelgiad. He's carrying some very valuable notes with him. I want them. I don't care whether Bob makes it to Pelgiad or not. Just get me the notes."

That, and I've got three other things to steal (alchemical recipes, spells, etc.) for various guild members from other guild members...

Me: "Isn't that against the rules? Doesn't it say in our charter that we're not supposed to steal from each other?"

Them: "Yeah. That just means 'don't get caught'. If you do get caught, I have no idea who you are. Good luck!"

I've also had to collect dues from unfriendly, irate members who owe A LOT, stop people from providing unsanctioned training, strong arm people into joining the guild or die...

Sheesh! Man, I never expected this to be what my character did! No wonder her popularity is dropping among some factions...

But that is why we like playing an Imperial. Oh, yes we do. Hehe! A little Charm here, a little bribe there.....
Morrowind - by Arislyn on 11:08 16 Jul 2004
Okie-dokie! I'm dredging up the old Morrowind thread because I've started playing again after taking a looooong break from it and I would like to continue with my witch hunter. The problem is, I really don't remember what the heck I was doing when I quit and my journal hu-freakin'-normous....and I'm lazy and don't want to have to peruse the whole thing just to figure out what I need to be doing. Obviously, I was stealing things because my last save game is called "Robbing". :p However, what and for who is lost to time...at least until I read the journal again.

My question is: does anyone know of a console command or something that may list quests completed/pending or something of that nature? I've checked Game FAQs and haven't found anything yet. I'm thinking that I may just have to suck it up and dredge through the journal....

Current forums visit Unified Scifi Forums