Evil Genius - by Arislyn on 11:56 19 Nov 2003
Judging from this interview, Evil Genius looks like it will be an uber-fun game. Here are a couple of quotes from the article:
Judging from this interview, Evil Genius looks like it will be an uber-fun game. Here are a couple of quotes from the article:
| Quote |
The folks at Elixir Studios, creators of the recently released Republic: The Revolution, have been working on Evil Genius, a game that lets players explore their malevolent side in a humorous and entertaining setting. For fans of the spy movie genre, you’ll finally be able to fill the role of the evil mastermind and create nefarious plans for world domination. Naturally, various goody-goody organizations and secret agents are going to try and stop you. We put the emphasis on the word “try,” as you’ll have plenty of resources on hand for putting those pesky agents in their place, including all sorts of traps, minions and henchmen. |
| Quote |
The idea of playing the bad guy is a dream come true for some. For others, the idea of being the anti-hero might be unfamiliar territory. What about the role of super villain appealed to you and made you think it would make a good game? Anti-heroes are conspicuous by their absence in gaming, with only Dungeon Keeper and Grand Theft Auto flying the flag for mainstream players who aren’t content to rescue the princess repeatedly. The evil genius as a generic character has been well served by gaming, but always from the perspective of the world-saving protagonist. We decided that role reversal would be a fun premise for a game; after all, who amongst us has watched a James Bond film without tutting at the base’s lax security or the minions’ stupidity? For a supposed evil genius, their schemes aren’t too bright and their contingency plans non-existent; anyone could do a better job! Now’s your chance to prove it and allow the villain to win. From carving a lair into a hollowed-out volcano to setting traps and torturing smugly suave agents, being evil has never been so much fun. |